selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="tankModels_05" wing:t="tankModels_02" wing:t="tankModels_03" wing:t="tankModels_04" } player_teamB{ army:i=2 wing:t="tankModels_01" wing:t="armada_01" } mission{ name:t="maus_vs_bt7" level:t="levels/avg_training_ground.bin" type:t="singleMission" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Trigger_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 delta:i=0 icon:t="tank" "icon army":i=2 set:b=yes target:t="tankModels_02" } } else_actions{ } } Trigger_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitMoveTo{ target:t="area_02" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="tankModels_01" speed:r=50.02 } unitMoveTo{ target:t="area_03" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="tankModels_02" } unitMoveTo{ target:t="area_04" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="armada_01" } unitMoveTo{ target:t="area_01" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="tankModels_03" } unitAttackTarget{ playerAttracted:b=no object:t="armada_02" target:t="tankModels_01" } unitMoveTo{ target:t="area_07" waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=no teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="tankModels_04" } } else_actions{ } } Trigger_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ playersWhenStatus{ players:t="isKilled" check_players:t="any" } } actions{ wait{ time:r=1 } unitRespawn{ delay:r=3 offset:p3=0, 0, 0 object:t="tankModels_05" target:t="area_06" } __missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 delta:i=0 icon:t="tank" "icon army":i=2 set:b=yes target:t="tankModels_02" var:t="deaths" } varModify{ operator:t="add" value:r=1 var:t="deaths" } } else_actions{ } } air{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ } actions{ addAirfield{ runwayStart:t="airfield_start" runwayEnd:t="airfield_end" runwayWidth:r=100 army:i=1 spawnPoint:t="spawnpoint09" spawnPoint:t="spawnpoint08" spawnPoint:t="spawnpoint07" spawnPoint:t="spawnpoint06" spawnPoint:t="spawnpoint05" spawnPoint:t="spawnpoint04" spawnPoint:t="spawnpoint03" spawnPoint:t="spawnpoint02" spawnPoint:t="spawnpoint01" spawnPoint:t="spawnpoint" } spawnOnAirfield{ runwayName:t="airfield_start" objects:t="armada_02" } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ deaths:i=0 } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="tankModels_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2296.82, 204.727, 1302.22]] unit_class:t="germ_pzkpfw_Maus" objLayer:i=1 closed_waypoints:b=no weapons:t="germ_pzkpfw_maus_default" bullets0:t="75mm_ger_kwk44_Hl_C_HEAT_ammo_pack" bullets1:t="75mm_ger_kwk44_Hl_C_HEAT" bullets2:t="75mm_ger_kwk44_HE" bullets3:t="128mm_ger_APCBC_ammo_pack" bulletsCount0:i=888 bulletsCount1:i=8888 bulletsCount2:i=9999 bulletsCount3:i=9999 props{ army:i=2 count:i=50 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_02" tm:m=[[-2.98023e-07, 0, 1] [0, 1, 0] [-1, 0, -2.98023e-07] [3086.32, 241.399, 1721.44]] unit_class:t="ussr_kv_2_1939" objLayer:i=1 closed_waypoints:b=no weapons:t="" bullets0:t="152mm_ussr_APCBC" bullets1:t="152mm_ussr_APCBC" bullets2:t="152mm_ussr_HE" bullets3:t="152mm_ussr_APCBC" bulletsCount0:i=999 bulletsCount1:i=9999 bulletsCount2:i=99999 bulletsCount3:i=999 modification:t="new_tank_engine" props{ army:i=1 count:i=80 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="kill_player_B" } way{ } } tankModels{ name:t="tankModels_03" tm:m=[[-0.0436193, 0, 0.999048] [0, 1, 0] [-0.999048, 0, -0.0436193] [3000.66, 217.239, 1929.14]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no weapons:t="germ_pzkpfw_e_100_default" bullets0:t="128mm_ger_APCBC_ammo_pack" bullets1:t="128mm_ger_APCBC_ammo_pack" bullets2:t="128mm_ger_APCBC" bullets3:t="128mm_ger_HE" bulletsCount0:i=8888 bulletsCount1:i=8888 bulletsCount2:i=9999 bulletsCount3:i=9999 modification:t="new_tank_engine" modification:t="new_tank_engine" modification:t="new_tank_engine" props{ army:i=1 count:i=100 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="attack_player_B" } way{ } } armada{ name:t="armada_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1607.02, 618.871, 2469.34]] unit_class:t="yak-1_early" objLayer:i=1 closed_waypoints:b=no weapons:t="fab100" bullets0:t="shvak_new_gun" bullets1:t="shvak_new_gun" bullets2:t="shvak_new_gun" bullets3:t="shkas_all_tracers" bulletsCount0:i=888 bulletsCount1:i=888 bulletsCount2:i=888 bulletsCount3:i=888 props{ army:i=2 count:i=10 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_GROUND" aggressiveWingman:b=yes } } way{ } } tankModels{ name:t="tankModels_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3170.4, 232.494, 1685.53]] unit_class:t="ussr_kv_2_1939" objLayer:i=1 closed_waypoints:b=no weapons:t="ussr_kv_2_1939_default" bullets0:t="152mm_ussr_APCBC_ammo_pack" bullets1:t="152mm_ussr_APCBC_ammo_pack" bullets2:t="152mm_ussr_APCBC_ammo_pack" bullets3:t="152mm_ussr_APCBC_ammo_pack" bulletsCount0:i=999 bulletsCount1:i=999 bulletsCount2:i=888 bulletsCount3:i=98999 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="armada_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9486.37, 3687.83, -6699.05]] unit_class:t="mig-17" objLayer:i=1 closed_waypoints:b=no weapons:t="mig_17_default" bullets0:t="bd-2-48" bullets1:t="bd-2-48" bullets2:t="n37_new_gun" bullets3:t="ns37_armor_target" bulletsCount0:i=888 bulletsCount1:i=888 bulletsCount2:i=8888 bulletsCount3:i=8888 props{ army:i=1 count:i=10 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=2 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="FLY_WAYPOINT" aggressiveWingman:b=yes } } way{ } } tankModels{ name:t="tankModels_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2474.93, 217.239, 878.675]] unit_class:t="ussr_rbt_5" objLayer:i=1 closed_waypoints:b=no weapons:t="ussr_rbt_5_default" bullets0:t="45mm_ussr_AP_1942" bullets1:t="new_tank_horizontal_aiming" bullets2:t="art_support" bullets3:t="45mm_ussr_AP_1942" bulletsCount0:i=999 bulletsCount1:i=999 bulletsCount2:i=9999 bulletsCount3:i=9999 props{ army:i=2 count:i=40 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ area_03{ type:t="Sphere" tm:m=[[148.041, 0, 0] [0, 148.041, 0] [0, 0, 148.041] [2432, 217.24, 1217.53]] objLayer:i=0 props{ } } area_04{ type:t="Box" tm:m=[[323.86, 0, 0] [0, 265.207, 0] [0, 0, 465.194] [3020.02, 217.239, 1554.47]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[57.1734, 0, 0] [0, 57.1734, 0] [0, 0, 57.1734] [3075.98, 225.808, 1730.29]] objLayer:i=0 props{ } } area_06{ type:t="Sphere" tm:m=[[50.6508, 0, 0] [0, 50.6508, 0] [0, 0, 50.6508] [3236.95, 237.205, 1687.06]] objLayer:i=0 props{ } } airfield_end{ type:t="Sphere" tm:m=[[73.6716, 0, 0] [0, 73.6716, 0] [0, 0, 73.6716] [2316.58, 217.239, 942.494]] objLayer:i=0 props{ } } airfield_start{ type:t="Sphere" tm:m=[[52.5931, 0, 0] [0, 52.5931, 0] [0, 0, 52.5931] [2974.65, 217.239, 876.382]] objLayer:i=0 props{ } } spawnpoint{ type:t="Sphere" tm:m=[[12.3418, 0, 0] [0, 12.3418, 0] [0, 0, 12.3418] [2973.83, 217.239, 875.252]] objLayer:i=0 props{ } } spawnpoint01{ type:t="Sphere" tm:m=[[12.3418, 0, 0] [0, 12.3418, 0] [0, 0, 12.3418] [2974.93, 217.239, 998.03]] objLayer:i=0 props{ } } spawnpoint02{ type:t="Sphere" tm:m=[[12.3418, 0, 0] [0, 12.3418, 0] [0, 0, 12.3418] [2968.83, 217.239, 760.247]] objLayer:i=0 props{ } } spawnpoint03{ type:t="Sphere" tm:m=[[12.3418, 0, 0] [0, 12.3418, 0] [0, 0, 12.3418] [2973.02, 217.239, 975.153]] objLayer:i=0 props{ } } spawnpoint04{ type:t="Sphere" tm:m=[[12.3418, 0, 0] [0, 12.3418, 0] [0, 0, 12.3418] [2982.95, 217.239, 918.822]] objLayer:i=0 props{ } } spawnpoint05{ type:t="Sphere" tm:m=[[12.3418, 0, 0] [0, 12.3418, 0] [0, 0, 12.3418] [2974.92, 217.239, 785.085]] objLayer:i=0 props{ } } spawnpoint06{ type:t="Sphere" tm:m=[[12.3418, 0, 0] [0, 12.3418, 0] [0, 0, 12.3418] [2979.17, 217.239, 834.838]] objLayer:i=0 props{ } } spawnpoint07{ type:t="Sphere" tm:m=[[12.3418, 0, 0] [0, 12.3418, 0] [0, 0, 12.3418] [2978.26, 217.239, 953.173]] objLayer:i=0 props{ } } spawnpoint08{ type:t="Sphere" tm:m=[[12.3418, 0, 0] [0, 12.3418, 0] [0, 0, 12.3418] [2977.68, 217.239, 810.377]] objLayer:i=0 props{ } } spawnpoint09{ type:t="Sphere" tm:m=[[12.3418, 0, 0] [0, 12.3418, 0] [0, 0, 12.3418] [2979.3, 217.239, 1018.62]] objLayer:i=0 props{ } } area_01{ type:t="Sphere" tm:m=[[156.022, 0, 0] [0, 156.022, 0] [0, 0, 156.022] [2423.43, 217.239, 1417.54]] objLayer:i=0 props{ } } area_02{ type:t="Sphere" tm:m=[[143.462, 0, 0] [0, 143.462, 0] [0, 0, 143.462] [2625.99, 217.239, 1698.44]] objLayer:i=0 props{ } } area_07{ type:t="Sphere" tm:m=[[231.795, 0, 0] [0, 231.795, 0] [0, 0, 231.795] [2705.9, 217.239, 1115.51]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }